A year ago (give or take) was the last convention I attended and ran the Delve RPG. The games I ran there were fantastic, and by the end of the convention, I was so satisfied that I swore I wouldn’t attend another until the game was done. It fucking needs to get done.
Today, I applied the latest (and last) rules updates to Chapter 6: Story. It’s a short chapter, only 10 pages long. Still, it has a lot within it, from tactics for creating the story of your Hero and creating early connections with other Heroes, to the advancement and multiclassing rules, and then on to how to develop your Hero’s story during play.
Like all the first six chapters, it presents one of the six steps of Hero creation, and a callout applying that step to an iconic character as an example. It also has a callout about a rumor game you can play during party creation, one on the perils and opportunities of roleplaying prejudices, one on slot zeros, and a last one on an optional rule for player incursion into the story.
Next up: The Play Chapter, providing a narrative and reference for all the rules of the game. It’s a beast, but one that’ll be used the most during play, so I’m itching to get it right.
And that’s the last chapter for the player side of the game, and the versions of the rulebooks that feature only player-facing material. Each of those rulebooks will be around 200 pages.
The last five chapters: Mastery, Bestiary, Treasury, and Adventure are all GM-facing material, and will end up being part of the Complete version of the game, which will clock in at somewhere around 350 or so pages.
Every day, I get a little closer, and the end is still a bit off on the horizon, but I can see it.






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