Delve is a tabletop roleplaying game in the process of being designed by Stephen Radney-MacFarland.
Stephen began working on RPGs in 2000, when he became the RPGA editorial assistant at Wizards of the Coast, working on both Polyhedron magazine and Living Greyhawk Journal. Over the years he’s administered the Living Greyhawk campaign, aided in the development of the D&D 3.5 Edition rules, was a developer for D&D 4th Edition and Star Wars Saga Edition, taught numerous game design classes in the Seattle area, and contributed to the Pathfinder RPG Advanced Player’s Guide and Ultimate Magic as a freelance designer. He worked at Paizo for nearly nine years as a designer and then senior designer for the Pathfinder Roleplaying Game. He’s also the guy who designs the Pathfinder Flip-Mats, Flip-Tiles, and Map Packs. His current credits include Southlands for Kobold Press, as well as Hell’s Vengeance: For Queen & Empire, Horror Adventures, Villain Codex, and Ultimate Intrigue, Ultimate Wilderness, Pathfinder Playtest, and Pathfinder Second Edition all for the Pathfinder Roleplaying Game. He was also on the initial design team for the Starfinder Roleplaying Game and wrote Dead Suns: The Thirteenth Gate adventure for that game. He served as the senior designer for the Pathfinder Playtest and the Pathfinder Second Edition Roleplaying Game.
Currently, Stephen is a freelance game designer, content writer, and consultant working with various companies when he is not spending time with his family, wrangling kittens, and working on Delve.
Delve is a culmination of Stephen’s ideas about tabletop roleplaying games over the past 19 years. It’s a new look at d20-resolution systems and traditional fantasy roleplaying game design and tropes through the lens of more modern modes of game design. And Stephen sincerely hopes you enjoy playing it because that’s the point.